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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Vailen Sere
The Oasis Group TOG - The Older Gamers Alliance
3
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Posted - 2015.07.05 18:37:35 -
[1] - Quote
Bronson Hughes wrote:Deacon Abox wrote:stoicfaux wrote:TinkerHell wrote:I dont even get why these are needed. Why are missiles now being made the same as guns?
The same...yet not effected by TDs or an equivalent ewar.
I see this going well. Missile Spam + MGCs providing updates to missiles in flight + TD affecting missiles + TiDi = increased cardiovascular related reductions in Hamster resources Worst case, I tell my kids their hamsters died suddenly in the night, and I ship them[1] off to the London data center. [1] The hamsters, not the kids. The kids get shipped in the Fall. Bull ****. No heavier load than any other ewar. Better than the server having to calculate the actual position in space of all those missiles relative to the position and area of effect of a raft of smarties going off. TDs should be much easier on the server than firewall usage. Rise and Fozzie, where is the TD effect to counter the use of these modules. Pretty soon you will have all missiles all the time murdering small ships with no end.  How does this Balance anything? As long as any eventual missile EWAR only effects missiles at the time they're launched there shouldn't be any more server load than there is currently. If CCP tries to apply missile EWAR to missiles in flight though, that could potentially become burdensome.
I've heard about these.. "defender missiles".. apparently you use them to stop incoming missiles.. never tried them though |

Vailen Sere
The Oasis Group TOG - The Older Gamers Alliance
3
|
Posted - 2015.07.05 18:46:29 -
[2] - Quote
Stitch Kaneland wrote: Modifying sensor damps might make more sense. Since it would be a gal counter to caldari weapon. Plus sensor dampening would make more sense against missiles than "tracking disruption". Damped sensors cant guide missiles as efficiently. Maybe an added script.
Sensor damps still work. unless they are FOF (auto-targeting), you cant shoot them unless they are target locked.
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Vailen Sere
The Oasis Group TOG - The Older Gamers Alliance
3
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Posted - 2015.07.06 00:49:48 -
[3] - Quote
The re-adjustment went too deep. Suggestion:
Add back some of the explosion radius/velocity to increase dmg application across the board and remove from the mods.
Than it gives you two stats to manipulate same as the targeting computers, allowing them to be scripted.
Or as posted above, these come in on niche fits, and will mostly be unused. |

Vailen Sere
The Oasis Group TOG - The Older Gamers Alliance
3
|
Posted - 2015.07.09 02:55:03 -
[4] - Quote
Certain attributes suffer stacking penalties, certain others do not. If CCP changes raw hitpoint amounts (shield, armor, or hull) to a stacking penalized stat that would be...interesting. I haven't seen anything indicating changes that sweeping. The penalties I heard about were specifically for the rigs that currently have no drawback.[/quote]
I have to ask the question.. Was the number re-adjustment done before or after implementing the rig stacking penalties?
I have a theory that that something happened with missile coding.. and for some reason, it's extremely hard to work with.. probably after the BS (Cruise / Torp) nerf. |
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